ACCESS Newswire

Vadzo Imaging Positions Falcon-2020CRS: Onsemi AR2020 20MP Color USB 3.2 Gen 1 Camera with Excellent 850nm and 940nm NIR Response for Counter Drone Applications

onsemi

The Falcon-2020CRS is a 20MP Color USB 3.2 Gen 1 Camera built on the Onsemi AR2020 sensor, and Vadzo is positioning it for counter-drone applications. A small drone at long range occupies very few pixels, flies against a bright sky, and may arrive at dusk or after dark, so the camera that watches it is limited by resolution, contrast, and light all at once. The Falcon-2020CRS puts more pixels on a distant target, keeps excellent response in the near infrared at 850nm and 940nm for illuminated night work, and offers eDR and HDR modes for bright skies and dark subjects. Wake on motion lets a remote node rest between events. The module connects over a standard USB 3.2 Gen 1 cable and carries an S-Mount lens holder. Designed for integrators building counter-drone systems, it supplies the visual layer that confirms and tracks what other sensors report.

FORT WORTH, TX / October 21, 2026 / Vadzo Imaging, a provider of embedded vision camera products for OEMs and system integrators, today positions the Falcon-2020CRS 20MP Color USB 3.2 Gen 1 Camera for counter-drone applications. Built on the Onsemi AR2020 sensor and part of Vadzo's USB camera portfolio, the Falcon-2020CRS combines 20MP resolution, excellent low-light performance, excellent near-infrared response at 850nm and 940nm, eDR and HDR modes, and wake-on-motion in a UVC-compliant module. With this positioning, Vadzo presents a 5K Color USB 3.2 Gen 1 Camera for visual detection, verification, and tracking of small, unmanned aircraft, together with guidance on pixels on target, frame rate planning, and night illumination for integrators who build counter-drone systems.

20MP Color USB 3.2 Gen 1 Camera for Counter-Drone Detection

Small unmanned aircraft are hard to see. A typical quadcopter is a few tenths of a meter across, flies at tens of meters per second, and appears against the sky, which is the brightest and most featureless background a camera can face. At a distance of several hundred meters, such an aircraft covers only a handful of pixels on a conventional camera, and the detection software has very little to work with. Every pixel counts, and so does every photon, because a target that small has almost no contrast to spare. Designers who plan for all three from the start avoid most of the surprises that appear during site trials.

Three physical limits shape the design. The first is angular resolution. The number of pixels on a target depends on the pixel pitch, the lens focal length, the target size, and the range, and a long lens narrows the field of view as it increases the pixels on target. A sensor with more pixels allows a wider field for the same detail, which means fewer camera units to cover a sector. The second limit is dynamic range. A dark aircraft silhouette against a bright sky is a high-contrast scene, and a camera exposed for the sky may render the target as a dark smudge or lose it in glare. The third limit is light. At dusk and at night, a camera needs sensitivity to see anything, and near-infrared illumination can extend the range, but only if the camera responds to the wavelength the illuminator uses. A camera that lacks that response gains nothing from the lamp.