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  1. GamingGalaxy Gaming Completes Cancellation of All Outstanding WarrantsTransaction retires 778,320 warrants representing approximately 3% of fully diluted shares
  2. AIGoogleGet closer to the game with Gemini and PixelCompanies: Alphabet Inc.Google Gemini and Pixel partner with five global football clubs to elevate the fan matchday experience through AI and Smartphone Technology.
  3. SaaSXsollaXsolla Adds 15+ New Local Payment Methods, Letting Game Developers Reach Players Across Asia-Pacific, Europe, and the AmericasLOS ANGELES, August 17, 2026--Xsolla, a global video game commerce company, today announced the addition of 15+ new payment methods to Xsolla Payments ahead of Gamescom 2026, spanning Asia and Oceania, EMEA, and the Americas. Game developers and publishers can now accept the local payment methods players already use, across markets from Indonesia and the Philippines to Germany, France, and the United States, with no additional integration required for any individual method.
  4. GamingSamsungSamsung Announces Partnership With Call of Duty®: Modern Warfare® 4Companies: Samsung ElectronicsSamsung Electronics today announced an exclusive partnership with Activision as the official TV, monitor, soundbar, and Wi-Fi speaker of Call of Duty: Modern Warfare 4, the latest title in one of the world’s largest first-person shooter (FPS) franchises. The collaboration brings Call of Duty together with Samsung’s premium display and connected gaming technologies to give […]
  5. GamingRagnarok Zero: Global, 18 Ağustos'ta Resmi Olarak Piyasaya ÇıkacakKUALA LUMPUR, Malezya, 17 Ağustos 2026 -- Küresel oyun şirketi Gravity'nin Malezya merkezli iştiraki Gravity Game Unite (GGU), yeni PC MMORPG oyunu Ragnarok Zero: Global'in, 18 Ağustos 2026'daki resmi lansmanı öncesinde oyuncularla etkileşimi artırmaya yönelik çabalarını...
  6. GamingRagnarok Zero: Global Set to Officially Launch on August 18Global gaming company Gravity's Malaysia-based subsidiary, Gravity Game Unite (GGU), is accelerating its efforts to engage players ahead of the official launch of its new PC MMORPG, Ragnarok Zero: Global, on August 18, 2026. Ahead of...
  7. GamingWomen’s Lacrosse LeagueWomen's Lacrosse League Caps Historic Inaugural Season Ahead of First ChampionshipThe Women's Lacrosse League (WLL) today announced performance across its inaugural regular season, ahead of the first-ever WLL Championship fueled by Gatorade between the California Palms and Maryland Charm. The game will be played Saturday, Aug....
  8. FinanceVertiqal StudiosVertiqal Studios Reports Second Quarter 2026 Results with Revenue Up 13% Year over Year, and Announces Changes to Its Board of DirectorsVertiqal Studios Corp. (TSX: VRTS) (FSE: 9PY0) ("Vertiqal" or "the Company") Vertiqal Studios, a leading digital-channel network and video-production studio, as well as the owner of North America's largest gaming and lifestyle network on social media, is pleased to announce its financial results for the three and six months ended June 30, 2026. The Company also announced the appointment of Jay Kovitz to its Board of Directors and the...
  9. Finance'Doomsday: Last Survivors' Unleashes Growth Potential as Gross Billings Hit Record Highs2026 Interim Financial Highlights and 2H26 Outlook of IGG Inc: - The Group’s revenue for the first half of 2026 reached approximately HK$2.9 billion, representing a year-on-year increase of 6% and a half-on-half growth of 4%. Notably, the mid-generation title “Doomsday: Last Survivors” achieved breakthrough results with record-breaking monthly and quarterly gross billings, contributing approximately HK$700 million in revenue—a remarkable 33% jump year-on-year. The Group’s other mid-generation title, “Viking Rise”, contributed approximately HK$350 million to total revenue. Meanwhile, the APP Business also maintained its growth trajectory, generating approximately HK$570 million in revenue, up 7% year-on-year. “Lords Mobile”, IGG’s flagship title launched a decade ago, demonstrated remarkable longevity by contributing HK$1.02 billion in revenue. - For the first half of 2026, the Group recorded a net profit of HK$310 million, with net profit from its core business (non-IFRS measure) reaching HK$320 million, and its investment business recording an unrealized loss of approximately HK$10 million arising from the fair-value changes of investees. - The Board of Directors declared an interim dividend of HK8.2 cents per ordinary share and a special dividend of HK8.2 cents per ordinary share, totalling HK16.4 cents per ordinary share, which represents approximately 60% of the interim profit. HONG KONG, August 14, 2026 - IGG Inc (“IGG” or the “Group”, stock code: 799.HK), a leading global developer and publisher of mobile games and applications, announces its unaudited consolidated interim results for the six months ended 30 June 2026. Capitalizing on its global and diversified business edge, the Group recorded a steady revenue of HK$2.9 billion, up 6% year-on-year and 4% half-on-half, despite intensified global geopolitical conflicts during the period. The Group’s game business maintained steady growth, with the mid-generation title “Doomsday: Last Survivors” hitting record highs in both monthly and quarterly gross billings, generating approximately HK$700 million in revenue—a notable 33% increase year-on-year. The Group’s other mid-generation title, “Viking Rise”, contributed approximately HK$350 million to the total revenue. “Lords Mobile”, IGG’s flagship title launched a decade ago, demonstrated remarkable longevity in a highly competitive market by contributing HK$1.02 billion in revenue, holding steady compared to the second half of 2025. Additionally, the APP Business also maintained its growth trajectory, generating approximately HK$570 million in revenue, up 7% year-on-year. During the period, revenue from Asia, Europe and North America accounted for 41%, 37% and 18%, respectively, of the Group’s total revenue. For the first half of 2026, the Group recorded a net profit of HK$310 million, reflecting a slight year-on-year decrease of 4%, yet achieving a half-on-half growth of 20%. The Group’s net profit for its core business (non-IFRS measure) reached HK$320 million, representing a mild decrease of 6% year-on-year, but a notable half-on-half increase of 45%. This overall resilience was achieved despite the investment business recording an unrealized loss of approximately HK$10 million arising from the fair-value changes of investees. As at 30 June 2026, the Group’s mobile games were available in 23 different languages worldwide, with approximately 1.68 billion users in total and over 12 million monthly active users (“MAU”) across more than 200 countries and regions. “Lords Mobile”, IGG’s flagship title, reached its 10-year milestone during the period. It is the Group’s first cross-platform, multi-language game that integrates strategy, role-playing, and real-time competitive gameplay designed for a global audience. It has been lauded by Sensor Tower for its longevity and has received widespread acclaim from gamers, while consistently generating stable revenue for the Group. To mark this 10th anniversary milestone, the Group dedicated its efforts to creating a major update and exclusive celebrations. The festivities featured an initial onboarding simulation, a global online tournament, and a collaborative anniversary theme song co-created with players. Meanwhile, the game continued with more IP collaborations, partnering with “tokidoki” co-founder and artist Simone Legno to introduce the classic UnicornoTM character, alongside a crossover with the popular “Transformers” movie. These initiatives continue to inject fresh vitality into the game’s enduring ecosystem. As the bedrock of the Group’s operations, “Lords Mobile” delivered revenue of HK$1.02 billion during the period, remaining stable compared to the second half of 2025 and demonstrating robust resilience. “Doomsday: Last Survivors”, the Group’s key growth driver, has consistently introduced innovative features and dynamic marketing initiatives since its debut four years ago, earning widespread acclaim from more than 100 million registered users. In 2026, “Doomsday: Last Survivors” rolled out a series of strategic initiatives, including debuting its first-ever global online tournament, teaming up with hit anime titles “Ghost in the Shell: SAC_2045” and “FAIRY TAIL” for special collaborations, and organizing global offline player meetups. These coordinated efforts successfully propelled the game’s monthly and quarterly gross billings to consecutive record highs. During the period, the game generated revenue of approximately HK$700 million, up 33% year-on-year, further demonstrating its strong growth potential. “Viking Rise”, the Group’s other mid-generation Viking-themed title, also delivered solid results. In the first half of 2026, the game introduced innovative combat mechanics and diverse themed events, enriching its in-game social ecosystem and strengthening its long-term foundation. As at 30 June 2026, the game had over 76 million registered users and generated approximately HK$350 million in revenue. “Fate War”, a new strategy game released in 2025, was prominently featured on Apple’s App Store and Google Play Store worldwide. Since its launch, the game has been continuously enhancing its onboarding experience while enriching its social and combat ecosystems. During the period, “Fate War” generated over HK$18 million in average monthly gross billing. Meanwhile, several of the Group’s meticulously crafted new strategy titles are poised for release. These games blend classic core gameplay with trending features, striving to bring players a refreshing tactical experience. Leveraging its global operational expertise and a base of more than 1.6 billion users, the Group established a second growth curve through its APP Business. In the first half of 2026, the APP Business maintained approximately 71 million MAU, delivering stable performance year-on-year while growing 6% compared to the second half of 2025, further solidifying its platform development. During the period, the APP Business generated approximately HK$570 million in revenue, accounting for 20% of the Group’s total revenue and representing a 7% increase year-on-year. Additionally, it contributed a noteworthy net profit, accounting for 15% of the Group’s total profit and driving its diversified growth trajectory. The Group consistently prioritizes shareholder returns. The Board of Directors declared an interim dividend of HK8.2 cents per ordinary share, and a special dividend of HK8.2 cents per ordinary share. Total dividends declared for the period amounted to HK16.4 cents per ordinary share, representing approximately 60% of interim profit. In the first half of 2026, the Group allocated approximately HK$2.4 million for share buy-backs. Together with the dividends declared, this represents approximately 61% of interim profit, consistently delivering high-ratio shareholder returns. Looking ahead to the second half, the Group has established a solid foundation to unleash long-term potential: the core game “Doomsday: Last Survivors” is expected to sustain its strong momentum; a pipeline of new titles is set for launch to unlock growth potential; and the APP Business continues to deliver steady performance. Embracing the corporate spirit of “Innovators at Work, Gamers at Heart”, the Group will continue to deepen its global operational excellence and push ahead with the coordinated development of its diversified product matrix, to generate enduring, sustainable value for shareholders. About IGG Inc Established in 2006, IGG Inc is a leading global developer and operator of mobile games and applications, with headquarters in Singapore and local offices in the United States, China, Canada, Japan, South Korea, Thailand, the Philippines, Indonesia, Brazil, Türkiye, Italy and Spain. IGG offers multi-language and multifarious games and mobile applications to users around the world. The Group has established long-term partnerships with over 100 business partners, including global platforms, advertising channels, and vendors such as Apple, Google and Meta. IGG’s most popular games include “Lords Mobile”, “Doomsday: Last Survivors”, “Viking Rise”, “Fate War”, along with a diverse range of mobile applications. [1] APP Business: development and operations of the Group’s mobile applications. [2] Net profit for core business (non-IFRS measure): net profit excluding gain/loss on investments. Gain/loss on investments including: (1) fair value change and gain/loss on disposal of other financial assets or liabilities and dividend income; and (2) share of results of associates and joint ventures, impairment loss on interest in associates and joint ventures and net gain/loss on disposal and deemed disposal of associates and joint ventures. [3] “Lords Mobile” was awarded “Best Evergreen Strategy Game” at the Sensor Tower APAC Awards 2025. [4] User data as at June 30, 2026
  10. Finance'Doomsday: Last Survivors' Unleashes Growth Potential as Gross Billings Hit Record Highs2026 Interim Financial Highlights and 2H26 Outlook of IGG Inc: - The Group’s revenue for the first half of 2026 reached approximately HK$2.9 billion, representing a year-on-year increase of 6% and a half-on-half growth of 4%. Notably, the mid-generation title “Doomsday: Last Survivors” achieved breakthrough results with record-breaking monthly and quarterly gross billings, contributing approximately HK$700 million in revenue—a remarkable 33% jump year-on-year. The Group’s other mid-generation title, “Viking Rise”, contributed approximately HK$350 million to total revenue. Meanwhile, the APP Business also maintained its growth trajectory, generating approximately HK$570 million in revenue, up 7% year-on-year. “Lords Mobile”, IGG’s flagship title launched a decade ago, demonstrated remarkable longevity by contributing HK$1.02 billion in revenue. - For the first half of 2026, the Group recorded a net profit of HK$310 million, with net profit from its core business (non-IFRS measure) reaching HK$320 million, and its investment business recording an unrealized loss of approximately HK$10 million arising from the fair-value changes of investees. - The Board of Directors declared an interim dividend of HK8.2 cents per ordinary share and a special dividend of HK8.2 cents per ordinary share, totalling HK16.4 cents per ordinary share, which represents approximately 60% of the interim profit. HONG KONG, August 14, 2026 - IGG Inc (“IGG” or the “Group”, stock code: 799.HK), a leading global developer and publisher of mobile games and applications, announces its unaudited consolidated interim results for the six months ended 30 June 2026. Capitalizing on its global and diversified business edge, the Group recorded a steady revenue of HK$2.9 billion, up 6% year-on-year and 4% half-on-half, despite intensified global geopolitical conflicts during the period. The Group’s game business maintained steady growth, with the mid-generation title “Doomsday: Last Survivors” hitting record highs in both monthly and quarterly gross billings, generating approximately HK$700 million in revenue—a notable 33% increase year-on-year. The Group’s other mid-generation title, “Viking Rise”, contributed approximately HK$350 million to the total revenue. “Lords Mobile”, IGG’s flagship title launched a decade ago, demonstrated remarkable longevity in a highly competitive market by contributing HK$1.02 billion in revenue, holding steady compared to the second half of 2025. Additionally, the APP Business also maintained its growth trajectory, generating approximately HK$570 million in revenue, up 7% year-on-year. During the period, revenue from Asia, Europe and North America accounted for 41%, 37% and 18%, respectively, of the Group’s total revenue. For the first half of 2026, the Group recorded a net profit of HK$310 million, reflecting a slight year-on-year decrease of 4%, yet achieving a half-on-half growth of 20%. The Group’s net profit for its core business (non-IFRS measure) reached HK$320 million, representing a mild decrease of 6% year-on-year, but a notable half-on-half increase of 45%. This overall resilience was achieved despite the investment business recording an unrealized loss of approximately HK$10 million arising from the fair-value changes of investees. As at 30 June 2026, the Group’s mobile games were available in 23 different languages worldwide, with approximately 1.68 billion users in total and over 12 million monthly active users (“MAU”) across more than 200 countries and regions. “Lords Mobile”, IGG’s flagship title, reached its 10-year milestone during the period. It is the Group’s first cross-platform, multi-language game that integrates strategy, role-playing, and real-time competitive gameplay designed for a global audience. It has been lauded by Sensor Tower for its longevity and has received widespread acclaim from gamers, while consistently generating stable revenue for the Group. To mark this 10th anniversary milestone, the Group dedicated its efforts to creating a major update and exclusive celebrations. The festivities featured an initial onboarding simulation, a global online tournament, and a collaborative anniversary theme song co-created with players. Meanwhile, the game continued with more IP collaborations, partnering with “tokidoki” co-founder and artist Simone Legno to introduce the classic UnicornoTM character, alongside a crossover with the popular “Transformers” movie. These initiatives continue to inject fresh vitality into the game’s enduring ecosystem. As the bedrock of the Group’s operations, “Lords Mobile” delivered revenue of HK$1.02 billion during the period, remaining stable compared to the second half of 2025 and demonstrating robust resilience. “Doomsday: Last Survivors”, the Group’s key growth driver, has consistently introduced innovative features and dynamic marketing initiatives since its debut four years ago, earning widespread acclaim from more than 100 million registered users. In 2026, “Doomsday: Last Survivors” rolled out a series of strategic initiatives, including debuting its first-ever global online tournament, teaming up with hit anime titles “Ghost in the Shell: SAC_2045” and “FAIRY TAIL” for special collaborations, and organizing global offline player meetups. These coordinated efforts successfully propelled the game’s monthly and quarterly gross billings to consecutive record highs. During the period, the game generated revenue of approximately HK$700 million, up 33% year-on-year, further demonstrating its strong growth potential. “Viking Rise”, the Group’s other mid-generation Viking-themed title, also delivered solid results. In the first half of 2026, the game introduced innovative combat mechanics and diverse themed events, enriching its in-game social ecosystem and strengthening its long-term foundation. As at 30 June 2026, the game had over 76 million registered users and generated approximately HK$350 million in revenue. “Fate War”, a new strategy game released in 2025, was prominently featured on Apple’s App Store and Google Play Store worldwide. Since its launch, the game has been continuously enhancing its onboarding experience while enriching its social and combat ecosystems. During the period, “Fate War” generated over HK$18 million in average monthly gross billing. Meanwhile, several of the Group’s meticulously crafted new strategy titles are poised for release. These games blend classic core gameplay with trending features, striving to bring players a refreshing tactical experience. Leveraging its global operational expertise and a base of more than 1.6 billion users, the Group established a second growth curve through its APP Business. In the first half of 2026, the APP Business maintained approximately 71 million MAU, delivering stable performance year-on-year while growing 6% compared to the second half of 2025, further solidifying its platform development. During the period, the APP Business generated approximately HK$570 million in revenue, accounting for 20% of the Group’s total revenue and representing a 7% increase year-on-year. Additionally, it contributed a noteworthy net profit, accounting for 15% of the Group’s total profit and driving its diversified growth trajectory. The Group consistently prioritizes shareholder returns. The Board of Directors declared an interim dividend of HK8.2 cents per ordinary share, and a special dividend of HK8.2 cents per ordinary share. Total dividends declared for the period amounted to HK16.4 cents per ordinary share, representing approximately 60% of interim profit. In the first half of 2026, the Group allocated approximately HK$2.4 million for share buy-backs. Together with the dividends declared, this represents approximately 61% of interim profit, consistently delivering high-ratio shareholder returns. Looking ahead to the second half, the Group has established a solid foundation to unleash long-term potential: the core game “Doomsday: Last Survivors” is expected to sustain its strong momentum; a pipeline of new titles is set for launch to unlock growth potential; and the APP Business continues to deliver steady performance. Embracing the corporate spirit of “Innovators at Work, Gamers at Heart”, the Group will continue to deepen its global operational excellence and push ahead with the coordinated development of its diversified product matrix, to generate enduring, sustainable value for shareholders. About IGG Inc Established in 2006, IGG Inc is a leading global developer and operator of mobile games and applications, with headquarters in Singapore and local offices in the United States, China, Canada, Japan, South Korea, Thailand, the Philippines, Indonesia, Brazil, Türkiye, Italy and Spain. IGG offers multi-language and multifarious games and mobile applications to users around the world. The Group has established long-term partnerships with over 100 business partners, including global platforms, advertising channels, and vendors such as Apple, Google and Meta. IGG’s most popular games include “Lords Mobile”, “Doomsday: Last Survivors”, “Viking Rise”, “Fate War”, along with a diverse range of mobile applications. [1] APP Business: development and operations of the Group’s mobile applications. [2] Net profit for core business (non-IFRS measure): net profit excluding gain/loss on investments. Gain/loss on investments including: (1) fair value change and gain/loss on disposal of other financial assets or liabilities and dividend income; and (2) share of results of associates and joint ventures, impairment loss on interest in associates and joint ventures and net gain/loss on disposal and deemed disposal of associates and joint ventures. [3] “Lords Mobile” was awarded “Best Evergreen Strategy Game” at the Sensor Tower APAC Awards 2025. [4] User data as at June 30, 2026
  11. SaaSNVIDIAClass Is in Session: GeForce NOW Levels Up Linux, Chromebooks and MoreCompanies: NvidiaGeForce NOW is giving cloud gaming an extra-credit upgrade just in time for back-to-school season. The native Linux app for GeForce NOW is officially out of beta. GeForce NOW is also delivering new cloud optimizations that make Frame Generation feel even more responsive while streaming. On top of that, Performance members will see higher frame […]
  12. GamingUSPA GlobalU.S. Polo Assn. 在所有運動品牌中榮登榜首,並在 License Global 2026 年「全球頂尖授權商」排行榜中躍居第 22 名佛羅里達州西棕櫚灘, 2026年8月13日 - 美國馬球協會(USPA)的官 方運動品牌 U.S. Polo Assn.(®) 連續第二年蟬聯《License Global》年度「全球頂尖授權商 」榜單中排名最高的運動品牌,超越了美國國家美式足球聯盟球員協會(NFL Players Association)、PGA 巡迴賽及一級方程式(Formula 1)。 這標誌著又一里程碑,U.S. Polo Assn. 在涵蓋娛樂、時尚、生活風格及體育產業的全球授權商榜單中,總排名攀升至 第22位。這項成就反映了這個市值數十億美元的品牌在全球範圍內的持續擴張,該品牌 在2025年創下零售銷售額27億美元的紀錄,各方面表現皆創下歷史新高。 美國馬球協會(U.S. Polo Assn.®)作為美國馬球協會(USPA)的官方運動品牌,在《 License Global》年度「全球頂級授權商」榜單中榮登運動類授權商榜首。這項成就反映 了這個市值數十億美元的運動品牌在全球範圍內的持續擴張,該品牌在2025年各領域均 創下歷史新高,零售額達27億美元。 美國馬球協會(USPA)的官方運動品牌 U.S. Polo Assn.®,在《License Global》年度「全 球頂尖授權商排行榜」中榮登運動類授權商榜首,超越了美國國家美式足球聯盟(NFL) 、PGA 巡迴賽及一級方程式(F1)。 這個業務遍及190個國家的全球運動品牌,在時尚、 運動、娛樂及生活風格產業的其他全球領先品牌中,亦名列第22位。 此次《License Global》的最新肯定,正值 U.S. Polo Assn. 迎來又一年顯著成長之際,這 主要歸功於該品牌與馬球運動的深厚淵源,以及其長期的全球擴張策略。2026 年「全球 頂尖授權商」排行榜凸顯了該品牌的持續成功,其透過關鍵合作夥伴關係、零售業務擴張 、數位商務及消費者互動計畫,穩步拓展了在全球市場的影響力。 作為支撐這股動能的關鍵舉措之一,U.S. Polo Assn. 近期推出全球行銷活動「The Polo Shirt: An Icon Born from the Game™」,旨在頌揚馬球運動在啟發時尚界最具辨識度風格 之一所扮演的真實角色。此活動突顯了品牌與馬球運動的直接淵源——馬球衫正源自這項 運動——這在當今競爭激烈的市場中,為品牌創造了強大的差異化優勢。 「蟬聯『License Global』評選的全球第一大運動授權商,並在世界頂尖授權巨頭中躍升 至第22名,對 U.S. Polo Assn. 而言是一項重要里程碑,也反映出我們全球業務所付出的卓 越努力,」負責管理及推廣 U.S. Polo Assn. 品牌的 USPA Global 總裁兼執行長 J. Michael Prince 表示。 「作為美國馬球協會(United States Polo Association)的官方運 動品牌,我們與馬球運動的真實連結,始終是 U.S. Polo Assn. 強大的差異化優勢,持續引 起全球消費者與運動迷的共鳴。」 年度《License Global》排行榜被廣泛視為授權產業最具影響力的基準之一,其衡量範圍 涵蓋各類別授權消費品及體驗的全球零售銷售額。根據2026年報告,全球領先的授權商 創造了超過3,380億美元的零售銷售額,凸顯了全球授權產業持續的強勁勢頭與演進。 全 球最大品牌仍為華特迪士尼公司(The Walt Disney Company),零售額達630億美元。 榜單上的其他知名品牌包括NBC環球、華納兄弟探索、好時公司、寶馬集團、索尼影業消 費品部以及約翰迪爾等。 對美國馬球協會(U.S. Polo Assn.)而言,這項肯定彰顯了該品牌多年來在品牌建設與國 際市場開發方面的戰略投資。 如今,該品牌透過廣泛的電子商務平台網絡、全球戰略合 作夥伴,以及超過 1,200 家 U.S. Polo Assn. 實體門市,將業務版圖拓展至 190 個國家的消 費者。所有通路皆秉持共同承諾,致力提供原汁原味、平易近人且充滿運動靈感的產品 ,以體現馬球運動的傳統底蘊與激情。 為有資格列入年度排行榜,參與評選的品牌及企業實體需提交基於全球授權商品銷售額 的零售銷售數據。這些數據會輔以《License Global》編輯團隊透過業界消息來源、財務 報表、年度報告及市場分析所進行的獨立研究與驗證。 美國馬球協會(U.S. Polo Assn.)此次獲此殊榮,緊接於 2026 年的另一項里程碑之後—— 該品牌與耐吉(Nike)、勞力士(Rolex)、迪士尼(Disney)、YETI 及美國鷹服飾( American Eagle Outfitters)等知名品牌一同入選《今日美國》(USA TODAY)2026 年 「最受信賴品牌」榜單。這項由消費者主導的權威排名,基於信任度、可靠性及整體客 戶體驗,表彰全美各領域的頂尖品牌。 U.S. Polo Assn. 同時入選《今日美國》與《 License Global》的榜單,彰顯了該品牌不僅能持續提供優質產品與有意義的體驗,更能 透過運動的真實魅力,與全球消費者及運動迷維持強大的情感連結。 「授權業務的持續成長,源於將強大且一貫的全球品牌與在地市場專業知識相結合,」 USPA Global 全球授權與業務發展資深副總裁莫莉·羅賓斯(Molly Robbins)表示。「我 們遍布全球的合作伙伴在以能引起消費者共鳴的方式賦予 U.S. Polo Assn. 品牌生命力方面 發揮著關鍵作用,我們為共同建立的成果感到自豪。」 「《License Global》的這項肯定,正彰顯了這些合作關係的堅實基礎,以及我們全球網 絡所展現的卓越表現,」羅賓斯接著說道。 隨著 U.S. Polo Assn. 持續保持上升勢頭,該品牌仍致力於在成熟市場與新興市場擴大影響 力,同時將馬球運動的傳統、風格與激情傳遞給全球消費者及體育迷。 關於 U.S. Polo Assn. 與 USPA Global U.S. Polo Assn. 是美國馬球協會(USPA)的官方運動品牌,該協會成立於 1890 年,是 美國規模最大的馬球俱樂部及馬球運動員組織。 憑藉數十億美元的全球業務規模,以及 透過超過 1,200 家 U.S. Polo Assn. 零售門市和數千個其他銷售據點的全球分銷網絡,U.S. Polo Assn. 為全球 190 多個國家的男士、女士及兒童提供服飾、配件與鞋履。 U.S. Polo Assn. 的全球馬球衫宣傳活動「源自賽場的經典」,正是對這款標誌性馬球衫純正運動淵 源,以及其演變為全球最歷久彌新的時尚單品之一所致以的深切致敬。 這個全球運動品牌贊助世界各地的主要馬球賽事,包括每年在棕櫚灘(The Palm Beaches )的NPC舉行的「美國公開馬球錦標賽®」(U.S. Open Polo Championship®)——這是美 國最頂級的馬球錦標賽。 透過與美國ESPN、歐洲TNT及Eurosport、印度Star Sports,以 及中東BeIn Sports等媒體的歷史性合作協議,由U.S. Polo Assn.贊助的多項世界頂級馬球 錦標賽現已透過電視轉播,讓全球數百萬體育迷首度得以一睹這項刺激運動的風采。 U.S. Polo Assn. 近期獲《今日美國》(USA Today)評選為「最值得信賴的品牌」之一; 根據《License Global》報導,該品牌於 2026 年更躍居全球運動授權商榜首,超越了 NFL 、PGA 巡迴賽及一級方程式賽車(Formula 1)。 這個以運動為靈感的品牌,因全球業務 拓展及體育內容而屢獲國際獎項肯定。憑藉其作為全球品牌的巨大成功,U.S. Polo Assn. 曾獲《財富》、《福布斯》、《現代零售》及《GQ》等雜誌,以及雅虎財經、彭博社等 全球眾多知名媒體報導。欲了解更多資訊,請造訪 uspoloassnglobal.com 並追蹤 @uspoloassn。 USPA Global 是美國馬球協會(USPA)的子公司,負責管理市值達數十億美元的運動品 牌 U.S. Polo Assn.。USPA Global 同時管理其子公司 Global Polo,該公司是全球馬球運動 內容的領導者。欲了解更多資訊,請造訪 globalpolo.com 或在 YouTube 上搜尋 Global Polo。 如需進一步資訊,請聯絡: Stacey Kovalsky - 全球公關與傳播副總裁 電話 +001.561.790.8036 - 電子郵件: [email protected] 凱拉·德雷克(Kaela Drake)-資深公關與傳播專員 電話 +001.561.790.8036 - 電子郵件: [email protected] 消息來源:USPA Global