VGHF
Newly Digitized Photo Collection From the Heyday of Akihabara Arcades to the Early Days of Pokemon Now Available, Alongside the VGHF Annual Impact Report
EMERYVILLE, CA – Oct. 21, 2026 – The Video Game History Foundation (VGHF) is excited to add a brand new collection to its ever-growing Digital Library, this time peering back into the boom era of the Japanese video game industry with the aid of numerous photos from resident journalist Colin Williamson. The “Colin Williamson Photography Collection” makes its debut today and features over 300 images. Williamson, who wrote in the late 90’s and early 2000’s for publications including IGN, PC Gamer and others covered industry events like Tokyo Game Show and the JAMMA Show for arcade game companies. While attending events, interviewing famous developers such as Hideo Kojima and composer Nobuo Uematsu and exploring the countless side streets of Tokyo and its many wards, he snapped numerous photos with his digital camera (a new technology in 1999) and has now made them freely available to browse and utilize for educational purposes via the VGHF Digital Library here.
Williamson’s photography includes nostalgic snapshots of trade show exhibits for games like Gran Turismo 3: A-Spec and Shenmue (complete with a forklift), a street promotion for Space Channel 5 with producer Tetsuya Mizuguchi and even Nintendo’s “Space World” event where the company showed off the Game Boy Advance. Just as importantly, Williamson took many photos of the streets of Akihabara and other Tokyo gaming culture landmarks, capturing the gone-but-not-forgotten minutia that still captures the imagination of video game lovers, like the iconic red “Club SEGA” exterior, the “SEGA Hi Tech Land” arcade signage complete with Sonic the Hedgehog and countless stacks of CRT TVs, PC monitors and advertisements for games like Jet Set Radio and Final Fantasy IX.
"As a journalist and a fan, Colin had the foresight to capture not just the big events, but also everyday scenes of gaming culture in Japan,” said VGHF Library Director Phil Salvador. “We might consider pictures like these to be unremarkable when we take them, but decades later, they can be an important snapshot of history. Preserving cultural artifacts like these photos is part of our ongoing mission to help the world better understand the history of video games."
Williamson also joined the VGHF podcast “Video Game History Hour” recently to discuss his years in Japan covering video games and his photo collection. VGHF Patreon members get an extra-length bonus section digging even further into the collection.
The Video Game History Foundation Annual Report Champions Numerous Successes
Not content to rest on their laurels, the VGHF team has also released the new photo collection in the immediate wake of their annual impact report, available for all to read. The 2026 report details the organization’s most impactful accomplishments in the past year thanks to ongoing donor support.
Key highlights for the 2026 edition include:
- VGHF Digital Library Grows Massively: Originally launched in Dec. 2025, the VGHF Digital Library now contains more than 8,000 cataloged items (that’s 61,000 individual files) and is continually expanding with new collections, media and ephemera that would otherwise be lost. Click here for some of the team’s favorites.
- Rescued At-Risk Games From Disappearing: In 2024, the VGHF recovered the source code for the unannounced and unfinished NES game Xcavator, cancelled in 1991, from the family of the late game programmer Chris Oberth. With the generous help of Mega Cat Studios and iam8bit, Xcavator was made available for purchase with all profits supporting the VGHF preservation efforts.
- Took Ownership of Computer Entertainer: One of the first American video game magazines and the only one known to cover home console games in the mid-1980s, Computer Entertainer became one of the only American publications to review classic games like The Legend of Zelda and Super Mario Bros. at launch. The magazine has been fully digitized and made free to use for anyone under Creative Commons license.
- The Industry Uses Our Work: Game developers, historians, reporters, writers and YouTubers - all of these professions and more have utilized the VGHF library to help produce incredible work of their own.
- A Sneak Peek at What’s Next: New collections already being processed for addition to the VGHF library. Read the report for a glimpse of what’s in store.
"The response to our free Digital Library since its launch in 2025 has been incredible, and we're excited to celebrate it with our Impact Report," said VGHF executive director Frank Cifaldi. "We knew people were interested in genuine, human-curated history, but we had no idea just how popular this resource would be. We're proud to service hundreds of curiosity seekers from around the world every day, and to provide inspiration for authors, historians, and content creators interested in understanding exactly where video games came from."
As the year comes to a close, the VGHF is set to kick off its annual Winter Fundraiser on Dec. 1 aka “Giving Tuesday.” The Winter Fundraiser event which spans the month of December is one of the most important programs for the VGHF. The team will debut multiple videos and blog content covering some of video game history’s most influential trendsetters and perplexing canceled projects. More details will be shared in the coming weeks.
If you’d like to support the Video Game History Foundation in its mission, you can donate here or visit the official site for more information.
###
About The Video Game History Foundation
The Video Game History Foundation, a 501(c)3 non-profit organization, was founded in 2017 by gaming veteran Frank Cifaldi. A former game journalist, Cifaldi started the VGHF with a physical space in Emeryville, California and has continued to build more resources including the Digital Archive which launched in January 2025. The VGHF is supported by generous donations from the video game and historical communities. Those who wish to donate can do so by visiting gamehistory.org/donate or joining the VGHF Patreon. The VGHF also offers other ways to help fund their work, including the vintage video game magazine subscription program.